Club Penguin Operation Blackout: Chapter 6 Tutorial
Posted by Moneydude8 on November 24, 2012 under Cheats and TipsAfter the long anticipating and exciting two days, agents are now available to begin their Chapter 6 mission. To begin, the Director will you give guidelines on how to start your mission. With those instructions, he will you give you Lava Boots. Take those and put them on your penguin (they will be located in the “Feet Items” category on your playercard.) Once you’ve done that, go to the room the Director wants you to go to and go through the big door with the locks, and you’ll be directed into Herbert’s Command Room where he has stored his Control Pad to his Sun Laser.
Go over to Herbert’s control pad and break the lock just like the previous locks you’ve broken with your other missions. Be careful, because this is the last mission and every mission the locks get harder and harder, so this one might be a little trickier than the other previous ones.
Once you have figured out the lock, a brief clip will pop-up and the special EPF agents such as Gary, Dot, Rookie, Jet Pack Guy and the Director will start to congratulate you and might give you a surprise that will shock you and change Club Penguin history forever.
If you thought the Director was Aunt Arctic, you are correct. Honestly, I thought it was her the whole time from clues from the newspaper articles. You will start to notice all of the dark clouds that were covering the island will begin to vanish, and the blue sky and puffy clouds will begin to cover the island like it was before Operation Blackout. Even the special EPF agents will be freed from Herbert’s “freeze pods”.
Congratulations agents, and thank you so very much for helping Club Penguin regain it’s partying, planning, fun, etc. You truly are an EPF agent and the EPF will and shall rise again. Did you enjoy Operation Blackout? Do you think Herbert is planning something different to destroy Club Penguin at this moment? Let us know in a comment below.
It says it’s not ready!